Section

XR Industry: VR, AR and Mixed Reality Explained

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The XR Industry hub is where A-Rage VR steps back from individual games and looks at the bigger picture of virtual, augmented and mixed reality. It covers where the technology came from, the companies shaping it and the hardware coming next. It is written for players who want to understand the platforms they spend their evenings in.

What you'll find here

VR and AR history

We trace how immersive tech moved from bulky research rigs and Nintendo's Virtual Boy to standalone headsets you can set up in minutes.

Companies and platforms

Our coverage of Meta, Apple, Sony, Valve, Pico and smaller studios explains their strategies and store policies, and what their decisions mean for your game library.

Metaverse and mixed reality

Plain-language explainers break down passthrough, spatial computing and the metaverse pitch, separating features that work today from marketing language.

Upcoming headsets and real-world uses

We track announced and rumored hardware and state clearly how reliable each source is, alongside reporting on how XR is used in classrooms, workplaces and healthcare.